4/2/2023 0 Comments Runix shielding augmentation![]() ![]() Triple meat treats no longer require a bowl to craft. Fixed crash caused by hungry node FX referencing the wrong block type - Fix for possible stack overflow error in vis relays - Forbidden knowledge research icons will pulse if they can be learned like those of other researches - Fixed (I hope) the travelling trunk dupe bug - The colors on a vis relay can now be cycled through by clicking with a wand - shards still work but are not required. Fill golems will now properly iterate through all specified items - Alchemy golems can now interact with all sides of a reservoir and can take essentia from it - Alchemy golems will now fill empty void jars as their lowest possible priority - Liquid golems now have a handy new ability with the proper upgrade installed. This is mostly to prevent possible lag with large golem sorting systems. This was done to reduce to alleviate the general lack of ignis in compound aspects - Now sinister and pure nodes won't alter biomes or spawn creatures in the nether, end or blacklisted dimensions and biomes - Now golems won't take something from an inventory unless they think there is somewhere for that item to go - Any items that a golem doesn't immediately find a use or destination for is placed on an ignore list for 10 seconds (configurable in config). Cignitio is now ignis + spiritus and telum is now ignis + instrumentum. Even with all the above changes the net result should still be a lot more aspects per item than before. Raw essentia or vis used to craft with alchemy, arcane and infusion crafting will make up a much smaller part of the whole. The aspects chosen are based on their amount and how complex they are (complexity increases chances of being chosen) - Reworked how aspect values are calculated from ingredients. No item can have more than 6 aspects linked to it. ![]() Who knows how long this bug has been around. Fixed a terrible and far-reaching bug that meant most crafting-grid recipes were only using their top 3 slots to calculate the aspect value in items. ![]() Since the identifier has changed most blocks and items will be scannable again - enjoy the free RP. Turns out it wasn't than unique for some blocks (like mushrooms). Changed the way I generate the unique identifier I use to save what you have scanned. The big soft-cap to research still remains. This cannot be changed in the config file anymore. Void robe and fortress armor should no longer absorb damage from normally unblockable sources like starvation - Made some significant changes to object aspects - Increased the cap per aspect when scanning to 64 (from 10). Crash prevention in nodes and buffers - Reverting to previous way of rendering infused ores, but added a new fix for AF. Apparently people want the ability to mass-replace bookshelves with an equal trade focus or something. Eldritch guardians are now weaker in some realities - Fixed an exploit which allowed essentia crystalizers to be used as essentia converters for infusion crafting - You won't be able to pipe staves (or other non-wand items) into workbenches anymore - When holding a warding focus all warded blocks will be visible, but those not belonging to you will have a reddish color - Crafting sceptres now have in innate 10% vis discount instead of 5% - Crafting a thaumonomicon with a focus attached will fail. Some runic shielding parameters can now be modified in the config. BAUBLES: updated to 1.0.1.10 - Custom thaumcraft shaders can now be turned off in the config for those that experience FPS drops when they are active. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |